🟢 INSTANT DIGITAL ACCESS · ONE-TIME PAYMENT

TRADE HOURS OF SCREEN TIME FORROBOTS, MACHINES & INVENTIONS BUILT BY YOUR CHILD.

Build robots, vehicles, and machines together using materials you already have at home. Less screen time, more creativity, logic, and problem-solving, with step-by-step projects and no robotics experience required.

Young Inventor Lab — 6 volumes and 5 bonuses
6 Step-by-Step Volumes 5 Bonuses STEM Projects & Challenges Ages 5–12 30-Day Guarantee

Made to turn time at home into time spent building, testing, and thinking

6 Step-by-step volumes
5 Bonuses included
5–12 Recommended ages
$19.99 One-time payment
The uncomfortable reality

You want less passive screen time.But you need something they actually want to do.

You want them learning while having fun—not spending your afternoons hunting for ideas, buying special supplies, or preparing activities that last less time than they took to set up.

Before

Another afternoon can end up back on a screen simply because there is no clear hands-on alternative ready to start.

✕You want to cut screen time, but you do not always have an activity that genuinely excites them
✕You save ideas from Pinterest, TikTok, or YouTube, then still have to figure out the materials, the steps, and how to make them work
✕Many toys and kits entertain for a while, but your child ends up following buttons or fixed instructions instead of thinking, testing, and creating
✕An activity may look educational, but it does not always connect the build with why it actually works
✕You do not always know which project fits their age, how long it will take, or how much adult help it needs
With Young Inventor Lab

Open the lab, choose a mission, and start building.

✓Choose projects by age, difficulty, time, skill, and level of adult help
✓Use cardboard, bottle caps, straws, craft sticks, rubber bands, paper, and other everyday materials
✓Follow visual step-by-step instructions to build robots, vehicles, machines, and mechanisms
✓Discover what makes each invention work through tests, questions, comparisons, and simple explanations
✓Move from following projects to modifying, improving, and eventually designing original solutions

Do any of these four situations sound familiar?

The problem is not just the screen. It is not having a practical, engaging, educational alternative you can put on the table without preparing an engineering lesson first.

📱

Another afternoon in front of a screenYou want to offer something different, but between work, home, and daily routines, handing over the phone, tablet, or console often becomes the easiest option.

🔎

The endless search for ideasYou find an amazing cardboard robot, but steps are missing, you are not sure if it is too difficult, or it needs materials you do not have.

📦

The kit that ends up in a drawerYou buy something “educational,” build it once by following fixed instructions, and then it gets stored away because there is nothing new left to discover.

🤔

The activity that entertains but does not teachYou build something fun, but the most valuable part gets lost: asking why it works, what failed, how to improve it, and what else could be invented.

The core system

The 6 pillars oftheir robotics lab at home.

A practical progression from inventor foundations to robots, vehicles, mechanisms, engineering challenges, and finally original creations.

01

Maker Basics & First Builds

Observation, stability, balance, motion, everyday materials, joints, structures, and first builds.

02

Moving Creatures & Robot Builds

Joints, pivots, moving parts, manual controls, and mechanisms that make a creature seem to come alive.

03

Wheels & Speed

Wheels, axles, friction, direction, stability, and motion applied to simple vehicles and machines.

04

Simple Machines & Mechanisms

Levers, pulleys, cranks, joints, and motion transfer to understand how force can change direction or create useful motion.

05

Structures & Testing

Strength, structures, testing, design, experimentation, and problem-solving through hands-on missions.

06

Design & Invent

Sketches, prototypes, testing, improvements, and original invention so they can move from following steps to creating their own solutions.

📦 What’s Inside Young Inventor Lab

6 volumes that take themfrom building to inventing.

Foundations, robots, creatures, vehicles, machines, mechanisms, STEM challenges, and a complete process for designing, testing, and improving original ideas.

A Hands-On Robotics System for Families & Young Inventors

Choose a mission, check the age, difficulty, and time, gather household materials, then build, experiment, understand what happens, and improve the result.

Young Inventor Lab VOLUME 01 — Maker Basics & First Builds
VOLUME 01

Maker Basics & First Builds

Observation, stability, balance, motion, joints, structures, and everyday materials—the foundation for everything that comes next.

Young Inventor Lab VOLUME 02 — Moving Creatures & Robot Builds
VOLUME 02

Moving Creatures & Robot Builds

Joints, pivots, moving parts, and manual controls for building robots and creatures with visible, understandable motion.

Young Inventor Lab VOLUME 03 — Wheels & Speed
VOLUME 03

Wheels & Speed

Wheels, axles, friction, direction, and stability applied to vehicles and machines that roll, move, and respond to testing.

Young Inventor Lab VOLUME 04 — Simple Machines & Mechanisms
VOLUME 04

Simple Machines & Mechanisms

Levers, pulleys, cranks, joints, and motion transfer to discover how machines lift, turn, grip, control, and transform movement.

Young Inventor Lab VOLUME 05 — Structures & Testing
VOLUME 05

Structures & Testing

Strength, structures, testing, design, and problem-solving through challenges that make kids observe, compare, and improve.

Young Inventor Lab VOLUME 06 — Design & Invent
VOLUME 06

Design & Invent

Sketches, prototypes, testing, improvements, and original invention so they can stop simply following projects and start designing their own robots and machines.

The young inventor cycle

Building is not the finish line.It is where the learning begins.

The real value appears when building, understanding, and improving work together: your child makes something with their hands, discovers why it works, and uses that idea to create a better version.

🔧

Build

Turn cardboard, bottle caps, straws, and other simple materials into structures, vehicles, robots, and mechanisms they can touch, move, and test.

🧠

Understand

See what changes when a wheel, axle, base, joint, or force is modified—and connect the build with real STEM concepts.

🚀

Invent

Test, find what fails, change one thing, and test again until they begin combining ideas and designing their own solutions.

👀 SEE WHAT’S INSIDE

These are not just ideas.They see what to build—and why it works.

Real pages from Volume 4: mechanisms, step-by-step builds, tests, engineering explanations, comparisons, challenges, and design improvements.

Your Mechanical Toolbox

Your Mechanical Toolbox

12 Machines · 12 Ways to Solve Problems

12 Machines · 12 Ways to Solve Problems

Build a Strong Tower

Build a Strong Tower

Lift by Turning

Lift by Turning

Change the Direction of a Force

Change the Direction of a Force

Two Forces Working Together

Two Forces Working Together

Your Hand Creates Rotation

Your Hand Creates Rotation

Design for a Better Grip

Design for a Better Grip

Where Does the Chain Stop?

Where Does the Chain Stop?

10 Machine-Building Skills Unlocked

10 Machine-Building Skills Unlocked

🎁 5 EXCLUSIVE FREE BONUSES

Easier to start, build together,and keep them motivated.

Five extra resources to organize materials, handle busy days, build together as a family, take engineering outdoors, and make progress visible.

1

Household Inventor Materials Guide

What everyday materials are worth saving, what each one can be used for, and how to create a simple inventor station without filling the house with special parts.

No extra chargeFREEwith your purchase
2

15-Minute Quick Builds

Short missions for busy days when you still want to trade screen time for a hands-on activity that ends with something built.

No extra chargeFREEwith your purchase
3

Build-Together Parent Guide

How to help without doing the project for your child: roles, questions, levels of support, and ways to turn building into quality time together.

No extra chargeFREEwith your purchase
4

Outdoor Engineering Missions

Challenges for observing, designing, and testing structures, motion, and solutions outdoors—using the environment as part of the lab.

No extra chargeFREEwith your purchase
5

Inventor Templates & Achievement Kit

Templates to record projects, tests, improvements, and achievements, plus resources to celebrate progress and keep the motivation to invent going.

No extra chargeFREEwith your purchase

YOUR 5 FREE BONUSES

All 5 bonuses, FREE with your purchase Alongside all 6 lab volumes. No subscriptions or extra charges.
What they develop while building

Less passive consumption.More thinking, testing, and creating.

Creativity · Logic · Persistence · STEM · Family

Replace part of screen time with projects they can build and test with their own hands.

01
Less screen timeMore time doing

Design, compare, and discover why a wheel turns, a structure holds, or a mechanism moves.

02
Creativity + logicLearning by doing

When something does not work, observe, change one thing, and test again until a better solution appears.

03
PersistenceTest, adjust & improve

Clear projects you can enjoy together—even without any previous robotics experience.

04
Family timeBuild together

An experience to share

You’re not just buying projects.You’re creating moments your child will remember.

Every project can become a different kind of family moment: an afternoon in the workshop, a creation at the living room table, or a test in the garden. Less screen time. More time to build, talk, and enjoy being together.

Illustrative scene of a father and son building a wheeled robot in a home workshop
Your home workshop

They learn by building something real with their own hands.

A workbench, simple tools, and a project that comes together step by step. Your child gets involved, tests ideas, and shares the experience of making something meaningful with an adult.

Illustrative scene of a mother and daughter building a cardboard crane in their living room
Creativity, shared

One simple idea can fill your home with conversation, play, and pride.

At the family table, every piece is a reason to lend a hand, offer encouragement, and watch a structure come to life right before their eyes.

Illustrative scene of a child testing a cardboard vehicle in the garden with his grandmother
Discovery outdoors

Take an invention outside and turn a moment into a memory.

The value isn’t just in finishing a project. It’s the smile when it works, the excitement of testing it outside, and a shared moment that means more than another hour in front of a screen.

LET’S MAKE THESE MEMORIES 6 volumes + 5 bonuses · Step-by-step projects · Activities to build and share

Illustrative images. Projects and materials may vary by activity.

🏆 ONE-TIME PAYMENT · INSTANT ACCESS

Get Young Inventor Labtoday for $19.99.

One-time payment · Instant access · No subscription · Lifetime access · 30-day guarantee

Young Inventor Lab — complete system

Young Inventor Lab

6 Step-by-Step Volumes + 5 Bonuses + Projects, Tests & Engineering Challenges

✓Foundations for building, joining, moving, and balancing
✓Moving robots, creatures, and vehicles
✓Levers, pulleys, wheels, axles, cranks, and mechanisms
✓STEM challenges to design, test, and solve
✓Step-by-step projects that lead toward original inventions
✓5 exclusive bonuses included
✓Instant access · One-time payment · Lifetime access
One-time payment

$19.99

One-time payment · No subscription · Billed in Thai Baht: ฿690 (about US$19.99)

GET YOUNG INVENTOR LAB

Secure payment · Instant access · 30-day guarantee

ZERO RISK · 30-DAY GUARANTEE

Open the volumes, review the bonuses, and explore the projects with your child. If within the first 30 days you feel Young Inventor Lab is not what you expected, you can request a refund according to our refund policy.

🤖

About Young Inventor Lab

Young Inventor Lab is a digital hands-on system for kids ages 5–12 and their families that turns everyday materials into robotics, machine, and engineering projects. It combines step-by-step building, questions, tests, explanations, and challenges to develop creativity, logic, problem-solving, and STEM thinking as kids progress from first builds to designing original inventions.

❓ Frequently Asked Questions

Questions before you get access?

After purchase, you receive instant digital access to the volumes and bonuses from your phone, tablet, or computer.

It includes 6 step-by-step volumes and 5 bonuses. The system covers inventor foundations, robots, creatures, vehicles, machines, mechanisms, STEM challenges, and a process for designing, testing, improving, and inventing original projects.

The lab is designed for kids ages 5–12. Projects show recommended age, difficulty, approximate time, and level of adult help so families can start simple and progress toward more complex challenges.

No. The missions are organized so an adult can help by following visual instructions. Projects also indicate how much adult help may be needed and when a step should be completed with supervision.

Not to get started. Projects mainly use cardboard, bottle caps, straws, craft sticks, paper, tape, rubber bands, string, and other everyday materials. Each mission shows the materials before you begin.

No. Each project has kids build, test, observe what happens, understand why it works, and then modify or improve the design. The goal is inventor thinking—not simply copying a craft.

You can choose missions by age, difficulty, and available time, although the volume progression is designed so each stage adds new skills before kids begin designing their own inventions.

It depends on the mission and the child’s age. The system indicates the level of adult help and includes safety rules. Difficult cutting, thick cardboard, and any step that feels unsafe should be done with adult help or supervision.

No. It is a one-time payment with lifetime access and no monthly fees.

Yes. The PDF materials can be viewed digitally or printed for personal/family use according to our refund policy.

You have 30 days to request a refund according to our refund policy.

Trade one screen-filled afternoonfor an afternoon of building, testing & inventing.

Open Young Inventor Lab, choose a mission, and put a ready-to-go activity on the table that gets your child building with their hands, thinking, and wanting to keep testing.

$19.99

6 Step-by-Step Volumes + 5 Bonuses + STEM Projects & Challenges

GET YOUNG INVENTOR LAB

Instant access · Secure payment · 30-day guarantee